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Using a life-sized game board and “code cards,” students direct a student mentor (Robyte) through a maze. They help the mentor jump over obstacles, students have to learn from failed attempts by and fixing “bugs” in their program.
What's Included:
- 1 Digital PDF copy of Cyber-Bot™ DEMO
Overview:
In the Cyber-Bot™ game, Robyte the robot wants to get back to his spaceship, but he must not run out of charge! Use the Cyber-Bot™ code cards to make a program that tells Robyte how to get to extra charge and then go to his spaceship. Remember to avoid black holes!
Message from Robyte the robot:
“Hello everyone, I am Robyte the robot and I need your help. My human companion has
abandoned me and I need someone to help me return home to Earth. I am a robot, so I cannot think for myself. I need a human to code my path for me. Are you up for the challenge?”
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Cyber-Bot™ DEMO
©ESCEI's Cyber-Bot™ is a PDF digital download compatible with most PDF readers. To play simply open the PDF on your digital device or download and print the activity for classroom use.